#include "smUniform1iv.h"

namespace ShaderManager
{

smUniform1iv::smUniform1iv(GLuint program_id, const char* uniform_name, const int *tab, const int size)
: smUniform(program_id, uniform_name), tab(tab), size(size)
{

}

void smUniform1iv::load()
{
	if(!loaded||true)
	{
		glUniform1iv(id,size,tab);
		loaded=true;
	}
}

}